【SIGGRAPH 2020】Unpaired Motion Style Transfer from Video to Animation

Transferring the motion style from one animation clip to another, while preserving the motion content of the latter, has been a long-standing problem in character animation. Most existing data-driven approaches are supervised and rely on paired data, where motions with the same content are performed in different styles. In addition, these approaches are limited to transfer of styles that were seen during training. In this paper, we present a novel data-driven framework for motion style transfer, which learns from an unpaired collection of motions with style labels, and enables transferring motion styles not observed during training. Furthermore, our framework is able to extract motion styles directly from videos, bypassing 3D reconstruction, and apply them to the 3D input motion. Our style transfer network encodes motions into two latent codes, for content and for style, each of which plays a different role in the decoding (synthesis) process. While the content code is decoded into the output motion by several temporal convolutional layers, the style code modifies deep features via temporally invariant adaptive instance normalization (AdaIN). Moreover, while the content code is encoded from 3D joint rotations, we learn a common embedding for style from either 3D or 2D joint positions, enabling style extraction from videos. Our results are comparable to the state-of-the-art, despite not requiring paired training data, and outperform other methods when transferring previously unseen styles. To our knowledge, we are the first to demonstrate style transfer directly from videos to 3D animations — an ability which enables one to extend the set of style examples far beyond motions captured by MoCap systems.

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Paper: https://arxiv.org/abs/2005.05751
Project page: https://deepmotionediting.github.io/style_transfer
Code: https://github.com/DeepMotionEditing/deep-motion-editing

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A special interest group of the Association for Computing Machinery (ACM), the world’s first and largest computing society, ACM SIGGRAPH is an international community of researchers, artists, developers, filmmakers, scientists, and business professionals who share an interest in computer graphics and interactive techniques. It offers a diverse menu of programs and services for its members and the computer graphics community.

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